2024—2026 (expected)
KTH Royal Institute of Technology
MSc. Interactive Media Technology · Stockholm, SE

I’m a second-year master of Interactive Media Technology at KTH Royal Institute of Technology. I got my Bachelor’s degree in Electronic Information from Huazhong University of Science and Technology, China.
I am interested in Human–Computer Interaction (HCI) at the intersection of Multimodal AI, Extended Reality (XR), and Interactive Educational Technologies. My work explores how human-centered intelligent systems can provide more contextual, engaging, and adaptive support for learning and complex activities.
I’m currently seeking PhD positions and research and collaboration opportunities.
I am interested in Human–Computer Interaction (HCI) at the intersection of Multimodal AI, Extended Reality (XR), and Interactive Educational Technologies. My work explores how human-centered intelligent systems can provide more contextual, engaging, and adaptive support for learning and complex activities.
My research began with a curiosity about interactive experiences, so I experimented with a range of media and technologies, including software, hardware, games, and AI, to explore what kinds of experiences I could create. Along the way, that curiosity brought me from engineering into HCI, shifting my attention from how to build interactive systems to how they could meaningfully support people. As I followed my interests, two ideas gradually came into focus: Immersion and Adaptivity—how an experience could draw people in, and how a system could respond to their needs. This led me toward XR, multimodal interaction, and AI-powered systems. As I explored these ideas using different methods, I noticed a thread connecting the projects I cared about most: helping someone understand something new. Learning and Tutoring gradually became a central context for my work.
These seven themes summarize the main threads across my research experience, project work, and selected coursework, and together reflect how my interests have developed across different contexts, methods, and technologies.
HCI research methods · Experimental design · Mixed methods · User studies · Co-design · Unity · Web prototyping · Python · C# · LLMs / LMMs · Figma · Blender · Arduino
HCI researcher working at the intersection of multimodal AI, extended reality, and interactive educational technologies.
2024—2026 (expected)
MSc. Interactive Media Technology · Stockholm, SE
2020—2024
BEng. Electronic Information Engineering · Wuhan, CN
Jul—Aug 2026
Research Intern · Advised by Dr. Richard Lee Davis · Stockholm, SE
Jul—Sep 2025
Research Assistant (Intern) · Advised by Dr. Tengjia Zuo · Guangzhou, CN
Jan—Feb 2022
Visiting Student · London, UK
Research outputs across human–AI interaction, immersive learning, and XR.